![]() ![]() Archaeia's & Yami's plugin is really powerful to be able to handle, event locations, region locations, and multiple layers all within TileD. My biggest fear in devoting time into TileD is its compatibility with other plugins and the learning curve it requires to manage everything within TileD instead of MVs editor. Will the Map 'image' still be seen when combat starts rather than a black backdrop?Īnd then so comes my concerns with TileD. How does it handle when using in conjunction with "Picture" choices plugins, and Bust images during messages? Will Parallax Maps be able to work with background parallaxes (skybox/backdrop) and foreground parallaxes (fog/sunshine effects)? My concerns with Parallax mapping has been mostly about issues with having a background-scrolling parallax, issues with loading other pictures on screen, and issues when queuing combat (since purposefully not using battlebacks for combat) I figured, with TileD I can at least load up tilesets and 'paint' tiles and I would be free from loading a picture since I'm not quite sure how parallax mapping handles multiple layers of parallax. ![]() I was deterred from Parallax mapping mainly because of tedious mapping would become if I had use Photoshop. and found it a way to bypass the limitations of the built-in editor. Before I found out about TileD, I was very tempted to learn about about Parallax Mapping. For a couple of months, with on and off again progress I've been recompiling tileset sheets (of the Time Fantasy variety) to start mapping with TileD as I found the built-in mapper very limiting with so few sheets able to be loaded. I'm at fork at which I don't know which way to go moving forward. ![]()
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